Read through the most famous quotes by topic #games
The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had. ↗
All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elefant and both intellectually and aesthetically satisfying games. By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains makkeable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word. In this, the future is a game; time is one of the rules. Generally, all the best mechanistic games - those which can be played in any sense "perfectly", such as a grid, Prallian scope, 'nkraytle, chess, Farnic dimensions - can be traced to civilisations lacking a realistic view of the universe (let alone the reality). They are also, I might add, invariably pre-machine-sentience societies. The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attibutes of the pieces, is inevitably to schackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value, As a work of the intellect, it's just a waste of time. If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They're just as complicated and demanding as a mechanistic game, and you'll keep fit at the same time. ↗
I end up watching this movie about some girl who's supposed to be so smart and edgy and unpopular. She wears glasses, that's how you know she's so smart. And she's the only one that has dark hair in the school- a place that looks like Planet Blond. Anyway, she somehow ends up going to the prom- hello, gag- and she doesn't wear her glasses, so suddenly she's all beautiful. And she's bashful and shy because she doesn't feel comfortable wearing a dress. But then the guy says something like, "Wow, I never knew you were so pretty," and she feels on top of the world. So, basically, the whole point is she's pretty. Oh, and smart, too. But what's really important here is that she's pretty. For a second I think about Katie. About her thin little Clarissa Le Fey. It must be a pain being fat. There are NO fat people on Planet Blond. I don't get it. I mean, even movies where the actress is smart- like they seem like they'd be smart in real life, they're all gorgeous. And they usually get a boyfriend somewhere in the story. Even if they say they don't want one. They always, always end up falling in love, and you're supposed to be like, "Oh, good." I once said this to my mom, and she laughed. "Honey, Hollywood... reality- two different universes. Don't make yourself crazy." Which made me feel pretty pathetic. Like I didn't know the difference between a movie and the real world. But then when everyone gets on you about your hair and your clothes and your this and your that, and "Are you fat?" and "Are you sexy?" you start thinking, Hey, maybe I'm not the only one who can't tell the difference between movies and reality. Maybe everyone really does think you can look like that. And that you should look like that. Because, you know, otherwise you might not get to go to the prom and fall in love. ↗
Any game where the goal is to build territory has to be beautiful. There may be phases of combat, but they are only means to an end, to allow your territory to survive. One of the most extraordinary aspects of the game of go is that it has been proven that in order to win, you must live, but you must also allow the other player to live. Players who are too greedy will lose: it is a subtle game of equilibrium, where you have to get ahead without crushing the other player. In the end, life and death are only the consequences of how well or how poorly you have made your construction. This is what one of Taniguchi's characters says: you live, you die, these are consequences. It's a proverb for playing go, and for life. ↗
Looking at the sky, he suddenly saw that it had become black. Then white again, but with great rippling circles. The circles were vultures wheeling around the sun. The vultures disappeared, to be replaced by checkers squares ready to be played on. On the board, the pieces moved around incredibly rapidly, winning dozens of games every minute. They were scarcely lined up before they started rushing at each other again, banging into each other, forming fighting combinations, wiping the other side out in the wink of an eye. Then the squares scattered, giving way to the grille of a crossword puzzle, and here, too, words flashed, drove each other away, clustered, were erased. They were all very long words, like Catalepsy, Thunderbird, Superrequeteriquísímo and Anticonstitutionally. The grille faded away, and suddenly the whole sky was covered with linked words, long sentences full of semicolons and inverted commas. For the space of a few seconds, there was this gigantic sheet of paper on which were written sentences that moved forward jerkily, changing their meaning, modifying their construction, altering completely as they advanced. It was beautiful, so beautiful that nothing like that had ever been read anywhere, and yet it was impossible to decipher the writing. It was all about death, or pity, or the incredible secrets that are hidden somewhere, at one of the farthest points of time. It was about water, too, about vast lakes floating just above the mountains, lakes shimmering under the cold wind. For a split second, Y. M. H., by screwing up his eyes, managed to read the writing, but it vanished with lightning speed and he could not be sure. It seemed to go like this: There's no reason to be afraid. No, there's no reason to be afraid. There's no reason to be afraid. There's no reason to be afraid. No. No, there's no reason to be afraid. No, there's no reason to be afraid. ↗
If Peeta and I were both to die, or they thought we were....My fingers fumble with the pouch on my belt, freeing it. Peeta sees it and his hand clamps on my wrist. "No, I won't let you." "Trust me," I whisper. He holds my gaze for a long moment then lets go. I loosen the top of the pouch and pour a few spoonfuls of berries into his palm. Then I fill my own. "On the count of three?" Peeta leans down and kisses me once, very gently. "The count of three," he says. We stand, our backs pressed together, our empty hands locked tight. "Hold them out. I want everyone to see," he says. I spread out my fingers, and the dark berries glisten in the sun. I give Peeta's hand one last squeeze as a signal, as a good-bye, and we begin counting. "One." Maybe I'm wrong. "Two." Maybe they don't care if we both die. "Three!" It's too late to change my mind. I lift my hand to my mouth taking one last look at the world. The berries have just passed my lips when the trumpets begin to blare. The frantic voice of Claudius Templesmith shouts above them. "Stop! Stop! Ladies and gentlemen, I am pleased to present the victors of the 74th Hunger Games, Katniss Everdeen and Peeta Mellark! I give you - the tributes of District 12! ↗