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What do you see to the south?" Tanis asked abruptly. Raistilin glanced at him. "What do I ever see with these eyes of mine Half-Elf?" the mage whispered bitterly. "I see death, death and destruction. I see war." He gestured up above. "The constellations have not returned. The Queen of Darkness is not defeated." "We may have not won the war," Tanis began, "but surely we have won a major battle---" Raistlin coughed and shook his head sadly. "Do you see no hope?" "Hope is the denial of reality. It is the carrot dangled before the draft horse to keep him plodding along in the vain attempt to reach it." "Are you saying we should just give up?" Tanis asked, irritably tossing the bark away. "I'm saying we should remove the carrot and walk forward with our eyes open," Raistin answered. Coughing he drew his robes more closely around him.


Margaret Weis


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Did you know about Margaret Weis?

She discovered heroic fantasy fiction while in college “I read Tolkien when it made its first big sweep in the colleges back in 1966. Career


Dragonlance
TSR turned Weis down for the position of games editor but they hired her as a book editor. ” "Project Overlord" grew into a trilogy of novels (Dragons of Autumn Twilight Dragons of Winter Night and Dragons of Spring Dawning from 1984–85) and 15 linked modules and it got a new name: Dragonlance.

Margaret Edith Weis (born March 16 1948 in Independence Missouri United States) is a fantasy novelist who along with Tracy Hickman is one of the original creators of the Dragonlance game world and has written numerous novels and short stories set in fantastic worlds.

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